South Korean game developer Devsisters posted cumulative operating losses of approximately ₩33.5 billion ($24.4 million) in the first half of this year, including ₩17.37 billion in the first quarter and ₩15.97 billion in the second. The company is targeting a return to profit in the second half, supported by the early performance of its new mobile title Cookie Run: Crumble. The idle RPG (role-playing game with passive progression), which launched globally on the 30th of last month, generated more than ₩20 billion ($14.5 million) in cumulative revenue in about one month and surpassed 2.5 million users. It holds a 4.7 out of 5 rating on the Apple App Store and recently reached No. 2 on South Korea's real-time App Store revenue chart after updates added new cookies and guild raid content. Built on the Cookie Run intellectual property, which has 300 million cumulative users worldwide, the game has also attracted many players who had not previously played Cookie Run titles. Analysts say its appeal extends beyond existing fans to users interested in the idle genre. While the early revenue performance has raised expectations for a second-half turnaround, the business faces the typical challenge of idle games: revenue can peak at launch before settling at lower levels. The durability of Cookie Run: Crumble's core user base will therefore be central to Devsisters' financial recovery. The company reorganized its leadership under CEO Gil-hyeon Cho in January 2024 and has pursued restructuring since May, including Cho's decision to forgo his salary and company-wide voluntary retirement programs. If earnings improvement fails to materialize, industry forecasts point to possible changes in management leadership. Devsisters plans to keep adding content through regular updates as it seeks to turn the game from an early hit into a sustained success and restore financial health and management normalization.