Fantasy.top to Shut Down by Late June After Two Years of Operations

Fantasy.top to Shut Down by Late June After Two Years of Operations

According to an official statement, Fantasy.top will shut down by late June after concluding its trading card game model was not built for crypto and could not sustain long-term operations.

Fact Check
The claim is strongly corroborated by multiple independent sources. The Block published a detailed article on May 21, 2026 directly citing co-founder Kipit's X post announcing the shutdown. Crypto.news and Odaily News independently confirm the same facts. The core elements of the claim are all verified: Fantasy.top is shutting down, the timeline is by late June, the stated reason is that the trading card game model was not built for crypto (attracting investors rather than gamers), and the platform operated for approximately two years. The only minor discrepancy is that crypto.news describes the operational period as '2.5 years' rather than 'two years,' but this does not materially affect the claim's accuracy. The original announcement came directly from the co-founder's X account (@0xKipit), making this an official statement.
Summary

Fantasy.top said it plans to shut down by late June after two years of operations, citing weak trading card game economics, insufficient trading volume, and a broader mismatch between its model and the crypto market. The project said its game design was effectively not built for crypto, while co-founder Kipit added that crypto trading card games tend to attract investors rather than gamers and push teams toward managing tokenized economies instead of building the game itself. According to an official statement, all pre-seed and seed investors will receive full refunds. The shutdown will occur in stages, with other games on the platform closing on May 21 and core Fantasy contests continuing until June 18.

Terms & Concepts
  • TCG (trading card game): A game model built around collectible cards, often with player-driven markets and value tied to card demand and gameplay activity.
  • Trading volume: The amount of buying and selling activity in a market over a given period, often used to gauge liquidity and user participation.
  • Blockchain: A distributed digital ledger that records transactions across a network without a central authority.